Finale GuitarÒ 
Finale Guitar Demo Documentation
Finale Guitar Demo
for WindowsÒ

About Finale Guitar for WindowsÒ
Ó 2002 Makemusic!
First revision, October 2002
U.S. Patents Nos. 4,945,804 and 4,960,031 and 5,396,828

Project Manager		Mark Maronde	
Product Manager		Tom Johnson	
Software Development	Randall Stokes, Chris Cianflone, Beth Sorensen,
				Tim Fischer, Joe Lenarz, Kay Paulus, Tom Tarras, 
				Tom Weber
Development & Technical Support	
				Scott Yoho, Michael Johnson, Allen Fisher,
				Ryan Demlow, Curby Rule, Trey ZehrGrimm,
				Gary Pederson, Shawn McClain, Bruce Holbrook,
				Nathan Carlton, Mark Johnson, Tyler Turner,
				Kami Miller, Thierry Boudet, Chris Ashwood, Rick 					Rueckert, Brian Schader
				
Demo Documentation	Mark Johnson

Finale Guitar and Coda are registered trademarks. Finale Guitar and The Art of Music Notation are trademarks of MakeMusic!. 

ENIGMA Music Publishing Toolkit ©1987-2002 MakeMusic!. All rights reserved.
Portions  ©1984-2000 FairCom Corporation. All rights reserved.
The program used to install Finale Guitar, Installer VISE for Windows, is licensed by MindVision Software. All rights reserved.
AcrobatÒ Reader Copyright © 1987-2002 Adobe Systems Incorporated. All rights reserved. Adobe, Acrobat, Adobe Type Manager and PostScript are trademarks of Adobe Systems Incorporated which may be registered in certain jurisdictions.

SmartScore and MIDISCAN are registered trademarks of Musitek Music Imaging Technologies.

Microsoft, MS-DOS, Windows and Windows 95 are registered trademarks of Microsoft Corporation.
Apple, LaserWriter and Macintosh are registered trademarks of Apple Computer, Inc.

Other brand or product names are trademarks or registered trademarks of their respective holders.

Introduction

Welcome to Finale GuitarÒ! 
This demo contains the entire Finale Guitar program with two exceptions: you can't save your document and every time you print the allowed one page, the words "Finale Guitar" share the printed page with your music.
While we can't demonstrate all of Finale Guitar in this short "read me", we'll give you a brief tour of some of its extraordinary power.

Table of Contents
What's New in Finale Guitar 2003
Starting Finale Guitar
Entering Notes 
Simple Note Entry	 
Speedy Note without MIDI	 
Speedy Note with MIDI	 
Hyperscribe	 
Standard MIDI Files	 
Playing Back Your Score 
MIDI Playback
Editing Your Music 
Adding Dynamics and Slurs 
Adding Chords and Lyrics 
Chords
Lyrics	 
Guitar Notation and Tablature
Changing the Page Layout 
Printing the Score; Creating and Printing Parts 
Extract Parts	 
How to Contact Coda Music Technology

What's New in Finale Guitar 2003

•	Enhanced Graphic Interface. Finale Guitar guitar sports a new look with improved, customizable palette and background graphics. Select from a variety of styles or even choose your own custom background.
•	Improved Document and Program Options. Finale Guitar is optimized for efficient handling of Document and Program Options. Make several changes to document or program specific settings at once without leaving the dialog box.
•	The Mass Mover Tool has been renamed the Mass Edit Tool. Look for the new Mass Edit icon  in the Main Tool Palette. Also, look under the Mass Edit Menu for all features that previously existed under the Mass Mover Menu, and more.
•	Tablature Improvements. Copy music directly into a TAB staff with the Mass Edit Tool or enter into a TAB staff with the Simple Entry Tool. Creating and editing tablature is now easier than ever!
•	Improved Chord Functionality. Choose from new chord styles, edit fretboard diagrams, and much more.
•	Two new TAB clefs available in the Clef Selection dialog box.
•	Change Lowest Fret Utility. Easily specify the lowest fret for any region of a tablature staff.
•	Use a MIDI Guitar for entry into a notation or tablature staff. Finale Guitar can even record the string you play for every note.
•	Improved Setup Wizard. A new category, "Fretted Instruments" has been added to the Setup Wizard. Choose from a variety of fretted instruments and corresponding tablature.
•	New Tablature Libraries and Templates. Find these in Finale Guitar’s Tempates folder and Libraries folder.
•	New Smart Shapes. Look in the Smart Shape Palette for the new Guitar Bend, TAB Slide, and Custom Line Smart Shapes. Use these new Smart Shapes to enter bend curves, TAB slides, and several other Smart Line Styles specifically designed for guitar notation.
•	Quickly add and remove word extensions on lyrics with the new Add Word Extensions and Remove Word Extensions commands under the Lyrics Menu.
•	New Utilities, Create Easy Repeats and Create Metronome Marking, under the Mass Edit Menu. These utilities make adding repeats and metronome markings a breeze.
•	Adjust the default placement of slurs, TAB slides, glissandos and guitar bends  with the new Smart Shape Placement dialog box.
•	New Display Expressions for Extracted Parts command under the Expression Menu.
•	Number of Systems per Page. Now, you can specify the precise number of systems for any page, or for all pages in a document.
•	SmartScore Lite. Finale Guitar supports improved scanning recognition.
•	WriteExpress Rhyming Dictionary. Generate a list of rhymes from a library of over 90,000 words.
•	Improved SmartMusic Accompaniment creation. Now, configure and save Finale Guitar files for customizable part playback in Smart Music Studio. Choose each accompaniment and solo staff independently in SmartMusic, even during playback.
•	Change Crescendo Smart Shapes to Decrescendos (or vise versa) by dragging.
•	New Component Files folder. The Finale Guitar folder has been reorganized. Most files that previously appeared loose  the root folder are now located in the Component Files folder.
•	New Component Files folder. The Finale Guitar folder has been reorganized. Most files that previously appeared loose in the root folder are now located in the Component Files folder.

Starting a New Document
Let's get started.
•	Launch Finale Guitar. When you are prompted to begin the Quick Start Video Tips, click Not Yet. You will be presented with the first page of the Document Setup Wizard. The Setup Wizard is the easiest way to begin a new, customized score. 
•	On the first page, you can enter a title, composer, copyright, and page size for your piece. For now, after Title, type “My Score”, and after Composer, type your name. Then click Next.
•	On page two, you will specify the instruments needed in the score. The left column contains the instrument categories, the middle column contains the instuments in the selected category, and the right column contains the instuments you have chosen to add to the score. In the middle column, double-click “Guitar” and then double-click “Guitar [TAB]” so both of these items appear in the right column. For this example, we’ll create a guitar part with TAB. Click Next.      
•	On page three, you can choose a time signature and key signature for your piece. Nor now, we’ll leave these alone. Click Next.
•	On page four, you can specify a tempo marking, pickup measure and defualt font. For now, click Finish to open the new document. You will now see a new document containing a guitar staff and a TAB staff.  

Now that we have setup our document, let's begin learning Finale Guitar:
•	You'll notice a number of Tools on the top of the screen. Each of these tools has a specific function. For example, when you want to do page layout, you'll use the Page Layout Tool; when you want to add articulations to your score, you'll use the Articulation Tool. When you select a Tool the Status Bar explains the tool's function. Finally, by hitting Help in any dialog box, you have instant on-screen help to almost every aspect of Finale Guitar's power.

Entering Notes
There are many ways to get your notes into Finale Guitar:

•	Simple Note Entry
•	Speedy Note without MIDI
•	Speedy Note with MIDI
•	HyperScribe - instant notation while playing a MIDI Instrument
•	Transcription Mode
•	Standard MIDI Files
•	Scanned Files
•	Importing Encore or Rhapsody Files
This demo will discuss the most common entry methods. 

Simple Note Entry:
This is the simplest way to get notes into Finale Guitar. You'll start entering notes with the Simple Entry Tool, but probably graduate to faster note entry methods.

To enter notes using the Simple Entry Palette
•	Click the Simple Entry Tool. Note the palettes containing notes of different rhythmic values and other tools. (To show or hide these palettes, choose Simple Entry Palette from the Window menu.)
•	Click the duration of the note you want to enter or press the number that appears in the corner of the duration tool icons.
•	Position the cursor at the desired pitch.
•	Click on the measure. The note appears. To enter rests, press the shift key and a duration number, then click the measure. You can also use the Rests Palette.
•	To move a note, click and drag it. To edit a note or rest, use the left or right arrow keys to select it, or control-click the note or rest. See the Simple Entry Keyboard Shortcuts below for more information.
•	To enter a fret number into a TAB staff, click the duration, and click on a line in the TAB staff. Then, use the number keys on your computer keyboard to enter the number. 

Simple Entry Keyboard Shortcuts
Entering Notes or Rests
• Press any number 0-8 then click on the staff to enter a 128th note through Double whole note. Press a . (period) to make it a dotted note.
• Press Shift and any number 0-7 then click on the staff to enter a 128th rest through Double whole rest. You can also press Enter and 0-7 on the Number Keypad. Press a . (period) to make it a dotted rest.
• Press 9 and any number 0-8 then click on the staff to enter a tuplet based on the duration.
• Press = or T and any number 0-8 then click on the staff to enter a tied note.
• Click the Eraser Tool then click a note, rest, accidental, tuplet, tie or dot to erase it.
Entering Fret Numbers on a TAB staff
• Press any number 0-8 to specify the duration, and then click  the TAB staff to enter the fret number. It will initially appear as a “0”. Use your computer keyboard to type the desired number.
• Press the up and down arrows to move the fret number between strings.
• Use the + (plus) key to increase the number by one or the - (minus) key to decrease the number by one. 
Selection
• Control-click the note or rest to select a note or rest.
• Control-shift-click a notehead to add it to the current selection within a chord.
• Press .when a note is selected to move the selection one note or rest to the left. If no note is selected, Finale Guitar will select the last edited note.
• Press .when a note is selected to move the selection one note or rest to the right.
• Press Control-.when a note is selected in a chord to move the selection up a note.
• Press Control-.when a note is selected in a chord to move the selection down a note.
• Press Control-A when a note is selected in a chord to select all notes in the chord.
• Press Escape or Backspace to clear the selection.
Accidentals
• Press S or + when a note is selected to place a sharp on the selected note. With no selection, press S or + to select the Sharp Tool.
• Press F or - when a note is selected to place a flat on the selected note. With no selection, press F or - to select the Flat Tool.
• Press N or * or Shift-8 when a note is selected to place a natural on the selected note. With no selection, press N or * or Shift-8 to select the Natural Tool.
• Press V when a note is selected to place a double-flat on the selected note.
• Press X when a note is selected to place a double-sharp on the selected note.
• Press Shift-F or Enter--(minus) when a note is selected to lower the selected note by a half step. With no selection, press Shift-F or Enter-- to select the Half Step Down Tool.
• Press Shift-S or Enter-+(plus) when a note is selected to raise the selected note by a half step. With no selection, press Shift-S or Enter-+ to select the Half Step Up Tool.
• Press A when a note is selected to show or hide a cautionary accidental on the selected note.
Modify Notes and Rests
• Press Delete then click on an accidental, tie, dot or tuplet to erase it.
• Select a note then press a duration number between 0-8 to change the note or rest value.
• Select a note then press R to change a note into a rest.
• Select a note then press G or / to toggle the note between grace note and full note.
• Select a note or rest then press H to hide the selected note or rest.
Beams, Stems and Ties
• Select a note then press T or = to tie the selected note to the next note. Press Shift-T to tie the selected note to the previous note.
• Select a note then press B to break or join the beam on the selected note. Press Shift-B to restore default beaming.
• Select a beamed note then press M to create a flat beam.
• Select a note then press L to flip the stem of the selected note. Press Shift-L to restore the default stem direction.

For more information about each tool in the palette, simply click the tool. The Status Bar at the bottom of the screen tells you how to use the tool.

When you use Simple Entry to enter notes in your score remember these points:

1.	Make sure Check for Extra Notes is selected under the Simple Entry menu.
2.	You don't need MIDI with this tool.

Speedy Note without MIDI:
Many publishers use this tool to enter their music by simply typing it in from the computer keyboard.

To enter notes using Speedy Entry (without MIDI)
•	Click the Speedy Entry Tool on the Main Tool Palette. Notice that a new menu named Speedy appears to the right of the other menus. A box appears around the first measure, and a cross bar appears on the staff.
•	Make sure Use MIDI Device for Input is unchecked in the Speedy menu. (If necessary, choose Use MIDI keyboard for Input from the Speedy menu to remove the checkmark beside it.)
•	Specify the pitch of the note with the cross bar. To move the cross bar up and down, press the up and down arrows on the computer keyboard or click the pitch where you want the cross bar to go.
•	After you specify the pitch, press the duration that you want according to the following chart. Type a '5' and a quarter note appears where the cross bar was. The same numeric keypad values work in Simple Entry as well. To enter rests, press Control and Shift and the number for the duration.
•	Use the commands shown in the Speedy Entry Keyboard Shortcuts chart to experiment with everything from breaking beams to hiding accidentals.
•	Did you make a mistake? Don't worry. Just click and drag the notehead up, down or sideways. When connected to a MIDI keyboard you'll hear the notes as you move up and down the measure.
To enter fret numbers using Speedy Entry (without MIDI)
•	Click the Speedy Entry Tool on the Main Tool Palette.
•	From the Speedy Menu, uncheck Edit TAB as Standard Notation (if it is checked).
•	Click a measure in a TAB staff to activate the editing frame.
•	Specify the string of the fret number with the cross bar. To move the cross bar up and down, press the up and down arrows on the computer keyboard or click the pitch where you want the cross bar to go.
•	Type the duration of the note. A “0” appears on the string.
•	Use the + (plus) key to increase the number. You can also use the - (minus) key to decrease the number. 
•	Click and drag the fret number up or down to move it between strings.

Speedy Entry Keyboard Shortcuts
Move Speedy Cursor or Frame
Next Note							Right arrow
Previous Note						Left arrow
Up a step							Up arrow
Down a step						Down arrow
Move to First Note or Rest in Measure				Ctl-Left arrow
Move to Last Note or Rest in Measure				Ctl-Right arrow
Switch to Next Layer						Shift-' (apostrophe)
Voice 1 or 2						' (apostrophe)
Jump to Next Measure					] (left square bracket) or Shift-Right arrow
Jump to Previous Measure					[ (right square bracket) or Shift-Left arrow
Specify Pitch (Without MIDI) High C to B				Q - W - E - R - T - Y - U (with Caps lock)
Specify Pitch (Without MIDI) Middle C to B			A - S - D - F - G - H - J (with Caps lock)
Specify Pitch (Without MIDI ) Low C to B				Z - X - C - V - B - N - M (with Caps lock)
Move Edit Frame Up a Staff					Shift-Up arrow
Move Edit Frame Down a Staff					Shift-Down arrow
Exit and Re-Enter a Measure					0 (zero)
Enter Notes and Rests
Add or Change 64th Note to Double Whole Note			1-8
Add or Change 128th Note					Ctl-0 (Zero)
Add Note to Chord						Enter
Toggle Insert Mode						Insert or Shift-0 (Zero)
Insert 64th Note to Whole Note					Shift-1 to Shift-7 (with MIDI While Playing Note)
Insert 128th Note						Ctrl-0 (Zero) (Insert Mode only)
Add 64th Rest to Whole Rest					Shift-1 to Shift-7 (w/MIDI wo/pressing Note)
Add 128th Rest						Ctl-o (Zero) (w/MIDI wo/pressing Note)
Add Rest (With or Without MIDi)				Ctl-Shift (1-7) (Keyboard only)
Add Rest (With Hands-Free MIDI)				Play Any Three Note Cluster
Begin Tuplet (Duplet to Octuplet)				Ctl-2 to Ctl-8
Define Tuplet						Ctl-1
Hands-Free MIDI Entry (with Use MIDI Keyboard turned On)		Caps Lock
Turn on Letter Keys (with Use MIDI Keyboard turned Off)		Caps Lock
Enter Fret numbers in a TAB staff
Add a fret number						1-8 (specifies duration)
Increase the value of the fret number				+ (plus)
Decrease the value of the fret number				- (minus)
Move fret number between strings				Click and drag up or down
Modify Notes and Rests
Remove Note, Rest or Chord					Delete
Remove Note from Chord					Backspace
Change Single Note to Rest					Backspace or R
Change Rest to Note						Enter
Return Rest to Default Position					* (asterisk)
Hide/Show Note or Rest					O or H
Add Dot							. (period)
Toggle Grace Note						; (semicolon) or G
Toggle Flagged Grace Note					` (accent)
Raise All Pitches One Octave (Without MIDI)			, (comma) (with Caps lock)
Lower All Pitches One Octave (Without MIDI)			L (with Caps lock)
Restore All Pitches to Normal Octave (Without MIDI)		K (with Caps lock)
Constrain Dragging to Horizontal/Vertical				Shift-drag
Display Edit Frame dialog box					Ctl-click any measure with music
Accidentals
Sharp							S
Up Half Step						Shift-S or + (plus)
Up Half Step (Entire Measure)					Ctl-+ (plus)
Double Sharp						X
Flat							F
Down Half Step						Shift-F or - (minus)
Down Half Step (Entire Measure)				Ctl- -(minus)
Double Flat						V
Natural							N
Flip Note to Enharmonic Equivalent				9
Flip Notes to Enharmonic (Entire Measure)			Ctl-9 (Cursor on First Note in Measure)
Show/Hide Courtesy Accidental					* (asterisk) or A
Make Courtesy Accidental Optional				Ctl-* (asterisk)
Add/Remove Accidental Parentheses				P
Beams, Stems and Ties
Break/Join Beam						/ (backslash) or B
Flatten Beam						\ (forward slash) or M
Flip Stem							L
Default Stem Direction					Ctl-L
Tie/Untie to Next Note					= (equals) or T
Tie/Untie to Previous Note					Ctl-= (equals) or Shift-T
Flip Tie Direction						Ctl-F
Default Tie Direction						Ctl-Shift-F

Speedy Note with MIDI:
To enter notes in Speedy Entry with a MIDI keyboard
•	Click the Speedy Entry Tool on the Main Tool Palette. Notice that a new menu named Speedy appears to the right of the other menus. A box appears around the first measure, and a cross bar appears on the staff.
•	Make sure Use MIDI Keyboard for Input is checked in the Speedy menu. (If necessary, choose Use MIDI keyboard for Input from the Speedy menu to place a checkmark beside it.)
•	Specify the pitch of the note by playing (and holding) a note or chord on the MIDI keyboard.
•	While playing the pitch, press the duration that you want according to the Speedy Entry Keyboard Commands diagram show above. Type a '5' and a quarter note appears. The same numeric keypad values work in Simple Entry as well. To enter rests, press Control and Shift and the number for the duration.
•	Use the commands shown in the Speedy Entry Keyboard Shortcuts list to experiment with everything from breaking beams to hiding accidentals.
HyperScribe:
The fastest way to enter your notes into Finale Guitar is HyperScribe, Coda's real-time note entry method. Whether you prefer to play along with music in other staves, or with a metronome, Finale Guitar can instantly notate your music as you play it. If you want to alter the tempo as you play (slow down for difficult parts or speed up for easier parts), you can provide your own click track by tapping the foot pedal (or a note on the MIDI keyboard) to the beat. 

Note you can also use a MIDI guitar for entry with Speedy or HyperScribe much the same as you would use a MIDI keyboard.

To notate your music using HyperScribe with a tap
•	From the File Menu, choose Document from Template. Open the General Templacets folder, and then doubl-click the file “Grand Staff”. We’ll use this file to demonstrate HyperScribe.
•	Click on the HyperScribe Tool.
•	Click on the HyperScribe menu, then the Beat Source submenu, then Tap.
•	In the Tap Source dialog box, click Listen, then play the 'C' below 'middle C' on your MIDI keyboard. Finale Guitar will automatically enter the MIDI channel and the note that you played into the corresponding text boxes.
•	Click OK. You've now specified that Finale Guitar should listen to 'low C' to determine where the beats are. (We've already set up Finale Guitar to listen for quarter notes since this piece is in common time.) In effect, you will provide the metronome click as you play! The advantage is that you can play the music at any tempo you desire. You can even vary the tempo and Finale Guitar will still notate the music properly.
•	Click the first measure of the treble clef in our Grand Staff.
•	Play the following example at any tempo you desire.
•	When you're done, click anywhere on the screen to leave HyperScribe.

Notice that only the melody transcribed even though you're playing 'low C' quarter note taps, which provide the beat reference for Finale Guitar. The low 'C' is your 'tap', which can be any note. You can even specify the beat duration. For example if you were playing a piece in 6/8 time you might set the beat duration to be a dotted quarter note, or if it's a slow piece you might set the beat duration to be an eighth note. If you wish to play a piano piece with two hands, you can provide the beat by tapping your foot pedal. 

Try using the left hand 'C' again and play anything you want in the right hand. Just remember that if you hit the left hand 'C' and don't play a note, a quarter rest will appear instead. If you play two notes evenly in the space of one 'C' they will be eighth notes; four would be sixteenth notes. One note held down while two C's are played would be a half note and so on. (The durations that are notated depends on the quantization settings. For example, if you play 16th notes but Finale Guitar notates 8th notes, you need to change the settings. Choose Quantization Settings from the Options menu. Select your smallest note value and quantization type.)

To multitrack record using HyperScribe
When you multitrack record (listen to other staves as you play new music) or play along to a metronome click, you play at a strict tempo. You cannot vary your tempo like you can when you provide the tap yourself.

•	From the File menu, choose Open.
•	Locate and open 'Twinkle.mus'. We'll have you play in the melody while you listen to the other staves.
•	From the HyperScribe menu, choose Beat Source, then Playback and/or Click.
•	Place a check beside Play Staves While Recording.
•	Type the tempo at which you want to record the melody. Or, click the Listen button and play a few notes on your MIDI keyboard or tap your mouse in the dialog box. Finale Guitar will automatically update the Tempo text box to match the tempo you play.
•	Choose Any MIDI data from the Signal to Start Playback drop-down. Click OK.
•	Click the first measure of the flute part.
•	Tap the sustain pedal or hit any note to start the playback and recording session. Finale Guitar starts playing the piece at the measure you clicked.
•	Play the melody, as shown in the following example, along with the accompaniment. The chord changes have been provided if you want to improvise your own melody.
•	When you're done, click anywhere on the screen to leave HyperScribe.
•	If you want different staves to play back, or want the staves to play back using different sounds, see Playing Back Your Score in this document.

Standard MIDI Files:
If you use a Sequencing program, Finale Guitar will notate your sequencer's files if they are saved as standard MIDI files. 

To transcribe standard MIDI files
•	From the File menu, choose Open.
•	Select MIDI File Format from the file type drop-down list.
•	Locate and open your MIDI file. If you can't open your MIDI file, make sure that you've saved it as a standard MIDI file (refer to your sequencer's user manual).
•	Select the settings that you want. If you've quantized your MIDI file already, go to the next step; otherwise, click the Quant Settings button to set your smallest note value and quantization type. Click OK to return to the MIDI Input File dialog box.
•	Click OK. Finale Guitar begins to transcribe your MIDI file. When Finale Guitar is done transcribing your MIDI file, the dialog box will disappear and your MIDI file will be notated in Finale Guitar.

Playing Back Your Score
 If you have a MIDI keyboard, Sound Module or Sound Card capable of playing multiple sounds at the same time, you can hear your piece fully orchestrated.

To set up your staves for playback
•	Open the file "twinkle.mus".
•	Choose Instrument List from the Window menu. Each staff appears in score order.
•	For each staff, type in the Channel number you wish to use. For example, a three instrument piece like twinkle.mus could have channels 1, 2 & 3 assigned or channels 3, 4 & 5 assigned depending on your MIDI setup. Since you want the piano sound assigned to both piano staves, assign the same channel number to both staves. In General MIDI, channel 10 is reserved for percussion sounds. 
•	For each staff, type the Patch number you wish to use. In this case, you want the middle two staves to be a piano. Find the patch number for the piano sound on your MIDI instrument. If the piano sound is patch 1, you would type in the number '1' as the patch number in the Instrument List. For the violin, find the sound on your MIDI instrument you want and type in its patch number as well. (In Finale Guitar, the patch numbers must be between 1 and 128. Refer to your MIDI instrument's user manual for its patch numbering convention.)
•	Select which staves you want to play back. (The Instrument List settings are also used for HyperScribe entry when Play Staves while  Recording is selected in the Playback and/or Click dialog box.) If you want the entire score to play back, click Play All at the bottom of the Instrument List. If you want to hear only one staff, click in that staff's Solo column. If you want to hear only a few staves, such as the piano part, make sure that a square appears for those staves only.
•	To view more of the score, you can click the close button of the Instrument List when you're done.

To play back your staves
•	Choose Playback Controls from the Window menu if they are not already visible.
•	These Playback Controls work just like the controls on a tape deck. Click the Play button and listen to your piece.
If you prefer, you can choose to have Finale Guitar scroll the music as it plays.

To scroll staves during playback
•	Click the Settings button (looks like a speaker) in the Playback Controls.
•	Select Scrolling from the Play mode drop-down list. Click OK to close the Playback Settings dialog box.
•	Click Play on the Playback Controls. You will now see your music scroll as it plays so you can proof it visually as well as aurally.

Editing Your Music
Finale Guitar will let you edit your music in almost any way you can imagine: respace, transpose, change voicings, move notes, change durations, and change clefs and accidentals. Here are some examples:

To move or edit a note (Speedy Entry)
•	Click the Speedy Entry Tool.
•	Click on the measure that contains the note that you want to move.
•	Click on the notehead you want to move, then drag the note up, down, left or right. If you're connected to a MIDI keyboard, you'll hear the note as it changes pitch.
•	To edit the note, click on the notehead, then press the keyboard shortcut to modify the note. For example, to turn a regular note into a grace note, press the letter G key.

To move or edit a note (Simple Entry)
•	Click the Simple Entry Tool.
•	Click on the notehead you want to move, then drag the note up or down. If you're connected to a MIDI keyboard, you'll hear the note as it changes pitch.
•	To edit the note, control-click on the notehead, then press the keyboard shortcut to modify the note. For example, to turn a regular note into a grace note, press the letter G key.

To change the key signature
•	Click the Key Signature Tool.
•	Double-click the measure where you want your new key signature to begin.
•	Select a new key signature by scrolling up for the sharps and down for the flats.
•	Specify the measure region that you want to change to the new key signature, then click OK.

Adding Dynamics & Slurs
When you add dynamic markings or articulations to your score, Finale Guitar includes the effect of the markings in its MIDI playback. Notes with staccatos play shorter; phrases marked fortissimo play louder than those marked pianissimo; and sections marked 'Allegro' play faster than those marked 'Adagio'. When you add slurs or other musical markings with the Smart Shape Tool, the markings do not affect MIDI playback. They do however, adjust as the width of the measure changes, and automatically break to appear across staff systems in Page View. You can use the Smart Playback plug-in to add playback to Smart Shapes later.

To add a dynamic marking
•	Click the Expression Tool on the Main Tool Palette.
•	Double-click on the note where you want the expression to take effect and the Expression Selection dialog box appears in your score. 
•	Click to select the expression you want to add to your score.
•	Click on Note Expression or Measure Expression, then click Select. Expressions attached to a particular note affect the notes on the selected staff. If you want to affect the entire score, you'd attach the expression to the selected measure.
•	Click OK in the next dialog box that appears. The marking you selected appears in your score with a handle attached to it. As with all handles in Finale Guitar, simply drag the handle and place the dynamic where you want it. 

To add an articulation
•	Click the Articulation Tool.
•	Click on the note where you want an articulation such as a staccato or accent to appear. The Articulation Selection dialog box appears.
•	Click to select the marking you want to add to the note, then click Select. The marking you selected appears in your score with a handle attached to it. Drag the handle to place the articulation where you want it.

To add slurs
•	Click the Smart Shape Tool. The Smart Shape menu appears. Another movable palette also appears that contains slurs, decrescendo and crescendo marks, solid and dashed lines, and so on. (Choose Smart Shapes Palette from the Window menu to show or hide this palette.)
•	Click the Slur or Curve Tool on the Smart Shape Palette.
•	Make sure that 'Attach to Notes' is selected (checked) in the Smart Shape menu.
•	Double-click where you want the slur to start, then drag to draw the slur. (Be sure to hold down the mouse button after the second click as you drag across the page.) When you double-click, Finale Guitar highlights the first note of the slur. When you drag, Finale Guitar highlights the nearest note. Release the mouse when Finale Guitar highlights the last note you want included in the slur. Notice that Finale Guitar always draws the slur correctly based on the notes' stem direction. If you later use the Speedy Entry Tool to drag the notes to different pitches the slur changes automatically. When you respace your music, the slur automatically adjusts to the new positioning of the notes. Feel free to explore the other commands in the Smart Shape menu.

Any of the other shapes on the palette such as the decrescendo and crescendo marks, solid and dashed lines, and so on are attached to the nearest measure you draw the shape by.

Adding Chords & Lyrics
When you add chords and lyrics to your score, Finale Guitar remembers what note they are assigned to. When you move a note, the chord or lyric syllable moves with the notes.

Chords
There are five ways to enter chords.
1.	Manual Input
2.	Type Into Score
3.	MIDI Input
4.	One-Staff Analysis
5.	Two-Staff Analysis

Four of the methods work without MIDI. We'll look at MIDI Input, which listens as you play the chords on your MIDI keyboard.

To enter chords using MIDI Input
•	Open a file with notes entered into it or make a file with notes already entered.
•	Click the Chord Tool.
•	From the Chord menu, choose MIDI Input. 
•	Click any note in the top staff and an ear appears.
•	Now play a chord on your MIDI keyboard and the name of the chord appears. Finale Guitar will even tell you the inversion you played, for example 'C/E'.
•	Click the next note that you want to attach a chord to, or play a single note above 'middle C' on your MIDI keyboard to move the 'ear' forward without using your mouse. To move the 'ear' backward without using your mouse, play a single note below 'middle C' on your MIDI keyboard.
•	Repeat steps 4 and 5 to enter more chords. A chord chart can be created very quickly using this method.

Try this: With the ear ready to listen to a chord, play the weirdest chord you can think of. If Finale Guitar doesn't know the chord (if it was weird enough Finale Guitar shouldn't know it) a dialog box will come up telling you to name your chord or Let Finale Guitar Do It. Select Let Finale Guitar Do It. Finale Guitar will name your chord giving some pretty extraordinary results.

To show guitar fretboards for chords
•	Once you have a selection of chords in your piece, click on the Chord menu and choose Show Guitar Fretboards. The standard guitar fingering for those chords will appear.
•	Choose Position Fretboards from the Chords menu to display the positioning arrows for the fretboards. Drag the leftmost arrow to adjust all the fretboards in the piece. (Choose Position Fretboards from the Chord menu to display the positioning arrows for the chords. Again, drag the leftmost arrow to adjust all the chords in the piece.)

If you transpose your piece (refer to change the key signature explained earlier), not only do the chord names change as the music transposes, but the guitar fretboards transpose as well.

Lyrics
There are two ways to enter lyrics.
1.	Type Into Score
2.	Click Assignment

The first method assigns the lyrics as you enter them. The second method requires you to first enter the lyrics (using the Edit Lyrics command), then assigns the lyrics using the Click Assignment command. The second method is preferable, if the lyrics will be edited later.

To enter lyrics using Type Into Score
•	Click the Lyric Tool.
•	Choose Type Into Score from the Lyrics menu, if its not already selected.
•	Now click on the first note of the top staff and a cursor starts blinking.
•	Type in a word and press the space bar to move the cursor to the next note.

It's that simple. Keep in mind that you'll have to hyphenate syllables. (Type a syllable, then type a hyphen, then type the next syllable. For example, to enter "Twinkle, Twinkle," you would type "Twin" "-" "kle," "Twin" "-" "kle,"). Finale Guitar automatically places the hyphen in the correct place.

To enter lyrics using Click Assignment
•	Choose Edit Lyrics from the Lyrics menu. A window appears into which you can type all of your lyrics. Notice that the lyrics that you previously entered are also in this dialog box. That's because the lyrics in the score and the lyrics in the dialog box are dynamically linked. This means that if you change the lyrics in the dialog box, the lyrics in the score will change as well as vice versa. Click after the text you already entered and type a sentence into the dialog box. (Remember to type hyphens between the syllables of your lyrics.)
•	Click OK to return to the score. Now that you've entered your lyrics, you can enter them in the score.
•	Choose Click Assignment from the Lyrics menu. The Click Assignment window appears containing the lyrics you just entered.
•	Click the note you want your lyric syllable attached to. Finale Guitar places the first syllable on the note, then advances the Click Assignment window to the next syllable.
•	To really speed things up, press the Control key while you click on a note. All the lyrics are entered into the score at once.
•	Drag the leftmost arrow that appears on the left side of the screen to change the vertical positioning of the lyrics.

If you need to make corrections to the notes the lyrics are assigned to, experiment with the Shift Lyrics command in the Lyrics menu. Try out the other commands as well.

Guitar Notation and Tablature
Here, you'll learn the basics for working with tablature and how to enter common guitar markings using a variety of Finale Guitar's tools. 
In the first chapter, you learned how to begin a new document with TAB  using the Setup Wizard, and how to enter notes and fret numbers. Now, let's use a template to begin a new guitar score with TAB, add guitar markings, and use the Mass Edit Tool to easily generate tablature.

To open a tablature template
• From the File menu, select New, then Document From Template. Double-click to open the Tablature Templates folder. Double-click to open "House Style 3." Finale comes with over thirty templates: everything from "Full Orchestra" to "Lead Sheet". Think of these templates as your sheet music that you design and re-use every time you want to create a score. Of course, you can create your own score for any configuration, but these templates are all set up and ready to go, so, they make a great starting point.
• Use the Text Tool to edit the title and composer.  

To convert standard notation to tablature
• Enter the following scale into the first three measures of the standard (top) staff using the Simple or Speedy Entry Tool.

• Now, let's add some guitar markings. Choose the Smart Shape Tool.
• Choose the Bend Hat Tool in the Smart Shape Palette.
• Double-click the last note in the first measure to extend a bend hat over the barline to the next note. Then, double-click the first note in the second measure to extend another bend hat to the second note in the measure. We have just told the performer to bend up to the C and then back down to the B. 
• Choose the TAB Slide Tool in the Smart Shape Palette. 
• Double-click the third note in the first measure to extend a slide to the fourth note.
• Choose the Trill Extension Tool in the Smart Shape palette. 
• Click above the third measure and drag to the right to create a vibrato marking. You're scale should now look like this:

• Choose the Mass Edit Tool.
• Click and drag over the first three measures so they are highlighted.
• Click the highlighted area and drag down to the TAB staff. When you see a black border around the first three measures in the TAB staff, release the mouse button.

• The Lowest Fret dilaog box appears. Here you can select the lowest fret for the resulting tablature. For now, click OK. The standard notation converts to tablature. Also, the TAB slide positions correctly, and the bend hats convert to bend and release curves. The results should look like this:

You can add TAB slides and tremolo markings directly into a TAB staff just as you would in a standard staff. To add a guitar bend to tablature, choose the Guitar Bend Tool in the Smart Shape Palette, and then double-click the first of two fret numbers. Also, note that you can use the Mass Edit Tool to drag-copy tablature into a standard staff. When you do this, the fret numbers automatically convert to standard notation.

To edit tablature
It is easiest to edit fret numbers with the Simple Entry Tool.
• Choose the Simple Entry Tool.
• Ctrl-click a fret number to select it.
• Press the up and down arrows to move the fret number between strings.
• Ctrl-click a fret number to select it. 
• Press the + (plus) key to increase the value of the fret number or the - (minus) key to decrease the value. You can also type a new fret number using the number keys on your computer keyboard.

If you change a fret number in the TAB staff, note that you are effectively changing its pitch. To update the standard staff to reflect the pitch of a new fret number, use the Mass Edit Tool to drag-copy from the TAB staff to the standard staff.  

To add hammer-ons and pull-offs.
• Choose the Smart Shape Tool. 
• Click the Custom Line Tool in the Smart Shape palette (the icon with a “?”).
• Hold down the H key and double-click a fret number to create a hammer-on. Hold down the P key and double-click a fret number to create a pull-off. You can also use the R key to indicate a release (R) or the B key to indicate a bend (B). Use the Slur Tool to create a slur between fret numbers. 

For additional guitar markings, Ctrl-click the Custom Line Tool and choose one of the other available markings. 

Changing the Page Layout
There are two views in Finale Guitar:
•	Scroll View - where music is displayed in continuous unbroken staves.
•	Page View - where music is displayed on a page.

If you start your piece using one of Finale Guitar's templates, your page layout will already be done for you. To show you some of Finale Guitar's powerful layout features, we'll take an actual piece of music, 'Cubes.mus', and purposely solve some issues you might encounter along the way. 

Open up 'cubes.mus'. 
•	From the File menu, choose Open.
•	Locate and open 'cubes.mus'
•	Choose Page View from the View menu.
•	Choose 50% from the Scale View submenu of the View menu.
•	Choose Home Position under the View menu to get a better view of your page. Note that the first staff system is not indented. 

To indent a staff system and adjust the layout
•	Click the Page Layout Tool.
•	Drag the upper left handle to the right. Click anywhere in the system (not on a handle) and drag it down to leave room at the top of the page for your title. Notice that all the other staff systems move down. If you move them down too far, staff system '5' will move onto the next page. 
•	Drag the upper right handle up until the top system margin overlaps the top page margin.
•	Choose Update Layout from the Edit menu. Finale Guitar will update its display of the music according to your latest adjustments.
•	Choose Space Systems Evenly from the Page Layout menu. Click OK. Finale Guitar will space the systems vertically even on the page.

To reduce the size of your music
Perhaps you want your music smaller on the page. If, for example, you have eighteen staves on an 8.5" X 11" piece of paper this next set of instructions is especially helpful.

•	Click the Resize Tool.
•	Click in the upper left corner of your score page.
•	Type in '75' where it says Resize Page to 100% then click OK.
•	Choose Update Layout from the Edit menu to ensure that Finale Guitar makes your latest changes. Now your music is 75% smaller and takes up only 2 pages where it took up 3 pages before.

To add a title, composer name, and other text
•	Click the Text Tool.
•	Double-click on the score where you want your text to go. Just type in the information.

To change the Font, Style and Size
•	Click the Text Tool.
•	Double-click an existing text block handle.
•	Highlight the text by click-dragging with the mouse, or choosing Select All from the Edit menu.
•	From the Text menu, choose Character Settings.
•	Make the desired changes then click OK.

To align the text on the page or attach it to more than one page
•	Click the Text Tool.
•	Click on an existed text block handle.
•	From the Text menu, choose Frame Attributes.
•	In the Attach area, click on the drop-down menu next to Page. Choose All Pages. You could also choose a Page Range and fill in 2 through 99 to skip the first page.
•	In the Alignment and Positioning area, click on the drop-down menu next to Horizontal. Choose Right. Next to Vertical, choose Bottom.
•	Click OK. You've now added the same text in the bottom right corner on all your pages.

Printing the Score; 
Creating & Printing Parts
Now that your piece is properly laid out you're ready to print. 

If you want to print your score just choose Print from the File menu. Your score will be printed. For purposes of this demo the words 'Finale Guitar Demo' are superimposed on the printed page. This demo will only print one page.

A note on printers: The quality of your printout is dependent on the quality of your printer. If you are using a non-PostScriptÒ printer, for example, your printout won't equal the resolution you would receive with a more expensive PostScript printer.

A note on fonts: Finale Guitar ships with many fonts, such as Maestro, the music font; Maestro Percussion, a percussion font; Jazz Font set, a music font with a hand-written look and Engraver Font set, a music font with specialized characters. These fonts are available as TrueTypeTM and PostScriptÒ fonts. Finale Guitar is the only music notation program that lets you switch music fonts. As a result many other music fonts are available to Finale Guitar users including the Swing Font, Toccata and Fughetta. Call Coda or visit our website for more information.

There are three ways to print your parts in Finale Guitar:
1.	Extract Parts 
2.	Special Part Extraction
3.	Print Parts

We will only talk about Extract Parts.

Extract Parts
This option lets you create separate files for each part in your score.

To create parts using the Extract Parts method
•	Choose Extract Parts from the File Menu.
•	You can control which parts, and how those parts are extracted in the dialog box that appears. For example, highlight only those staves you want to extract. Or, apply engraver spacing to your parts by selecting either Beat Spacing or Note Spacing from the Music Spacing options. 
•	Click Options for a dialog box to appear in which you can specify that the staff name appears as a title in the extracted parts, or specify that certain elements in the full score (staff names, for example) won't appear in the extracted parts. In addition, you can click the Page Format button to specify a page layout for the extracted parts that differs from the full score page layout, and specify the amount of reduction or enlargement you want applied to the music in the extracted parts. Click OK to return to the Extract Parts dialog box.
•	Click OK to start the extraction process. Although this demo does not allow you to create the new files, the full retail version of Finale Guitar would next create the parts. Finale Guitar would create the parts and save them to your hard drive as numbered versions of the original file.  You can also use the staff name group name or filename to name you extracted parts in any format you want to specify.  The files will be located in the same folder as the original file, unless you specify a different one. After your parts are created, you can open, edit and print them as individual files. If you check the Open Extracted Parts box, Finale Guitar will automatically open all of your parts after extracting them.

How to Contact MakeMusic!
These are just a few of the many features Finale Guitar offers. For more information on Finale Guitar, Smart Music products, and third party Finale Guitar products visit our website at www.makemusic.com or call MakeMusic! Customer Service at 1-800-843-2066.

If you have technical questions, visit our forums on our website, Fax questions to (952) 937-9760, or call at (952) 937-9703 between 11:00 am and 4 pm CST. You can also email us at winsupport@makemusic.com.

MakeMusic!
6210 Bury Drive
Eden Prairie, MN 55346-1718